Game Dev Livestreaming

Earlier today I did my second game dev livestream. I did another one months ago then failed to do another one til now. That was fun! Very good for my ADHD. Made a lot of progress - as in I finished (roughly) the template model I’ll be building off of! Or at least the actual mesh is done. Still need to rig, UV unwrap, texture, and all the other fun stuff. It ended up at 388 triangles! Blender is… quirky, so I ran into more than a few issues.

I want to make this a weekly thing I do. Just dedicate some time to do some game dev livestreaming. Holds me accountable so I actually make progress, gives me a break from the other projects I have going on, etc etc.

I think next week I want to import this template model to Godot and start working on a basic character controller. Later this month the goal will be to rig and animate it. Of course what happens happens!