3D Animation
So as it turns out 3D animation is fun! This isn’t that surprising but wow is it gratifying to see an animation come together!
I did a short stream a few days ago on Twitch to work on a few basic animations. Largely I was importing the idle animation I made into Godot and starting to work on a walk animation. I did get a successful and functional walk animation done. It does not look great but it is a walk animation.
While working on that I also learned a few… strange behaviors that Blender has. Primarily around looping animations. Thankfully after a bit of research (and goofs) I did figure out what I think I was doing wrong. Also found the graph view for the animated parameters! That’s helpful! I’m learning!
I do need to redo the walk cycle soon. I didn’t use the proper poses for a “proper” walk cycle so it does look a bit clunky. I am aware of what the poses I need to use are, and I did find a few references to help with those poses. So it’s just a matter of doing it. I also want to get some additional references for digitigrade since that’s the type of feet my characters have.
Another thing I learned - Godot’s AnimationTree State Machine is ridiculously powerful??? And honestly gives some pretty good ideas for reworking my own state machine. I don’t know if that’s something I’ll commit to yet, but it is something I want to look at.
Anyways, a summary of current goals:
- Rework walk animation
- Create run animation
- Implement run animation
- Investigate reworking game logic state machine
I’m currently in the middle of a 7 day work week so I probably won’t be able to stream for a little bit but I do want to. Soon!