Chasing Elysium Devlog #002

Second week of Trying Very Hard To Actually Commit To Making This Game. So what did I do this week?

Planning

I know roughly how I want the combat system to work and made some notes - stats, calculations, rough implementation outline, etc. I'll start implementing it fairly soon, after I finish the current Big Task.

Setting Up Private Git

I haven't actually been putting my work into a git repository, which is not very smart of me. I got a private git repo set up and made a bunch of individual commits corresponding to individual features I've added. This should also allow me to do work on my laptop when I'm out of the house.

Introduction Cutscene

I've had a rough idea of how I want the introduction cutscene to go for a bit now, complete with tutorial battles. I started work on that in Godot's AnimationPlayer, as well as set up some boilerplate that can help make sure things like the player state are updated appropriately at the start and end of cutscenes. It's nowhere near done, but my goal is to just make a simple rough draft. Refinement can always come later.

My goal for this week was to get the rough draft done, but it didn't happen. I've adjusted my schedule for after I get home from work to make more dedicated time to working on it.