Chasing Elysium - Devlog #003

This is a day late cause I crashed my bike a couple days ago! I'm resting and healing, but this coming week I probably won't get much done.

Intro Cutscene

I got the rough (and I mean rough) draft of the first part of the opening cutscene done. I'm happy with it! It looks pretty bad, but the important thing is it exists. I can improve upon it as development continues. What immediately follows this segment is the combat tutorial, which means...

Planning the Combat System

I've had a vision in my head for a while of what I want the combat to be. This week I started writing down a rough sketch of it, mainly focusing on implementation details. I want to make the combat a hybrid of the combat from two of my favorite games. Said games already have fairly similar combat systems as-is, so it should work pretty well to take elements of both and remix it. There's no such thing as an original idea after all, only original takes on ideas!

Once I got the outline written down, I began implementation of the boiler plate that's shared between player and enemies. Next goal is to implement a dummy enemy and player side combat so I can be sure it works.