Chasing Elysium - Devlog #006
This week I continued working on the combat UI. It now displays when you enter combat and hides when you exit combat, as it should. I also implemented the code for it to be adjusted by the player. So now it's starting to look and function properly! I also got the combat controls themselves implemented. At some point I will add control remapping, but that'll come later.
Next week, possibly even tomorrow, I will hopefully have a working combat encounter. The enemies won't attack or anything, they'll just stand there and take the hits until they die. But! If it works, then I can start to build on it!
So yeah. Goal for this week is functioning combat encounter, then start on the framework for the positioning mechanics.