Chasing Elysium - Devlog #007

Managed to get combat fully working this week!

I then promptly broke it on purpose. Going to be doing a lot of refactoring in order to make combat extensible and... interesting, we'll say.

I'm hoping to have the refactor done by the end of this week. When it's done, the system should allow me to make complex, animated, and nuanced attacks for both the player and for enemies. I'll also be able to extend to more types of attacks as development continues.

In other news, I'm likely going to make a post about what the game even is later this week, partially so people have a bit more to look forward to, and partially in the hopes of finding people who may be willing to work with me on this.