chasing elysium (5)

Violet Kurtz

Chasing Elysium - Devlog #005

This was a slow week for a few different reasons. Don't worry about it. The big thing is I've been setting the website up. I did however make some progress! Namely I started working on the combat UI and I tested the targeting code. Targeting code…

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Violet Kurtz

Chasing Elysium - Devlog #004

I made more progress than expected this week, despite recovering from my bike crash! Unfortunately none of it is in a state where it can be tested yet. I implemented the movement code for the player while they're in combat! The player has three movement…

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Violet Kurtz

Chasing Elysium - Devlog #003

This is a day late cause I crashed my bike a couple days ago! I'm resting and healing, but this coming week I probably won't get much done. I got the rough (and I mean rough) draft of the first part of the opening cutscene done.

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Violet Kurtz

Chasing Elysium Devlog #002

Second week of Trying Very Hard To Actually Commit To Making This Game. So what did I do this week? I know roughly how I want the combat system to work and made some notes - stats, calculations, rough implementation outline, etc. I'll start implementing…

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Violet Kurtz

Chasing Elysium Devlog #001

Welcome to a devlog! I'm going to attempt to doing a weekly log on what I've been working on for my game, Chasing Elysium. Progress will unfortunately be on the slower side, as I also have a full time job doing physical labor and I have…

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