chasing elysium (12)

Violet Kurtz

Chasing Elysium - Devlog #012

I released the v0.0.1 prototype to friends last month! Got some feedback which was greatly appreciated, both praise for things going well and information on things I need to improve. A new v0.0.2 prototype just went out to friends with this month's updates. I hope…

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Violet Kurtz

Chasing Elysium - Devlog #009

Taking a break from the game itself to work on the dialogue editor! This week I rewrote the code for loading the cutscene/dialogue files, and I expanded it to include saving files. The new setup is much more maintainable and extensible I believe, and I…

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Violet Kurtz

Chasing Elysium - Devlog #008

Busy week! More combat work! I finished reworking attacks to be AnimationPlayer based, which will provide all the flexibility we need in designing them. I'll need to extend the attack API over time to allow for more types of attacks, but that can come as…

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