game development (12)

Violet Kurtz

Chasing Elysium - Devlog #009

Taking a break from the game itself to work on the dialogue editor! This week I rewrote the code for loading the cutscene/dialogue files, and I expanded it to include saving files. The new setup is much more maintainable and extensible I believe, and I…

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Violet Kurtz

Chasing Elysium - Devlog #008

Busy week! More combat work! I finished reworking attacks to be AnimationPlayer based, which will provide all the flexibility we need in designing them. I'll need to extend the attack API over time to allow for more types of attacks, but that can come as…

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Violet Kurtz

Chasing Elysium - Devlog #007

Managed to get combat fully working this week! I then promptly broke it on purpose. Going to be doing a lot of refactoring in order to make combat extensible and... interesting, we'll say. I'm hoping to have the refactor done by the end of this…

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Violet Kurtz

Chasing Elysium - Devlog #006

This week I continued working on the combat UI. It now displays when you enter combat and hides when you exit combat, as it should. I also implemented the code for it to be adjusted by the player. So now it's starting to look and…

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