game development (14)

Violet Kurtz

Chasing Elysium - Devlog #007

Managed to get combat fully working this week! I then promptly broke it on purpose. Going to be doing a lot of refactoring in order to make combat extensible and... interesting, we'll say. I'm hoping to have the refactor done by the end of this…

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Violet Kurtz

Chasing Elysium - Devlog #006

This week I continued working on the combat UI. It now displays when you enter combat and hides when you exit combat, as it should. I also implemented the code for it to be adjusted by the player. So now it's starting to look and…

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Violet Kurtz

Chasing Elysium - Devlog #005

This was a slow week for a few different reasons. Don't worry about it. The big thing is I've been setting the website up. I did however make some progress! Namely I started working on the combat UI and I tested the targeting code. Targeting code…

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Violet Kurtz

Chasing Elysium - Devlog #004

I made more progress than expected this week, despite recovering from my bike crash! Unfortunately none of it is in a state where it can be tested yet. I implemented the movement code for the player while they're in combat! The player has three movement…

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Violet Kurtz

Chasing Elysium - Devlog #003

This is a day late cause I crashed my bike a couple days ago! I'm resting and healing, but this coming week I probably won't get much done. I got the rough (and I mean rough) draft of the first part of the opening cutscene done.

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